"Guild Wars 2" has an average monthly player count of 14 million players, reports say The game features an intuitive combat system that focuses on synergy and player skill The entirety of the base This game has been consistently making 5 million or so a month every month for years. It's probably not 5 guys spending a million dollars each. Some people don't spend money at all. No one knows the player counts, but my casual guild has 150 people logging in daily, and over 100 even before the expansion, on a normal day. And it's just one guild. Hello fellow gamer, as title mentions, this post is a player finder request, we are looking for friendly players to fill up our ranks in dedicated monthly tournament group after departure of 2 members, which went to fulfill their IRL goals. If you are reading this, you are probably already dedicated enough to find a team aswell, Because I'm in Australia and not the USA and because as you say, the start time of the monthly tournament never changes, which is why I've never done it, even tho I have over 4000 qualification points (I would have more, but every so often, like 3-6 months, it resets back to 0). Star Citizen is estimated to have 608,203 players per day this month. Guild Wars 2; The Elder Scrolls Online; Star Wars: The Old Republic; Blade & Soul; TERA; Bonus Events - Guild Wars 2 Wiki (GW2W) I can't think of a reason why what you are suggesting is better than these Rush Weeks. If you go back in time, to another game (which may soon be far, far away), Daily and Weekly rewards were created and shaped over time as a way to limit player time in game. People felt compelled to keep playing as long blGVTO. Just got the news a few minutes ago. We're a go to run a "monthly" tournament this Saturday October 5 at noon PDT. A few notes. The tournament infrastructure still has some big flaws to fix. What we've done for now is gotten more robust tools to try and resolve issues with the tournament manually, should they come up. Q2/2016-Q3/2017 (after HoT a lot of players left the game) and Q4/2019 (mass layoffs in 2019, no expansions but instead IBS and IBS probably disappointed a lot of players) were dangerously low. But a quarterly revenue of 20,000 KRW or better seems to be OK for GW2 to have a future because (with ups and downs) GW2 is around the 20,000 KRW line As promised in last month’s “Future of Guild Wars 2” blog post, we’re back with another helping of the latest happenings here at the ArenaNet studio. In this edition, we’ll be touching on Guild Wars 2: End of Dragons™ meta-events and rewards, DirectX 11, World vs. World, and our ongoing new-player improvement testing. Basically this. Running dungeons with an organized group all day will get you a significant amount of gold. It starts slowing down when you begin to have to run with pugs or casuals. My account has played around 3k hours. 20k gold = 6.6g per hour which would be a fair rate for a dedicated CoF farmer. Time since GW2 started (when the post came): about almost 6 years = 6 * 365 = 2190 days = 2190 * 24 = 52560 hours. 1046215560/52560=19905. So that means 19905 (19.9k) players if the average playing is 24 hours per day. GW2 is a very casual MMO, most likely the last case (playing 1 hour per 3-4 days) should be the closest to the reality. There’s a lot of alterations to be made to fit it to guild wars 2’s incentive systems and tie it to the other activities in guild wars 2. It’s definitely possible for them to pull it off, but as broad concept “housing” won’t necessarily enhance a game for a lot of players on it’s own.

guild wars 2 monthly players